About Me

I am a student at GCE Lab School in Chicago. This is my blog to show all my work.

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Thursday, December 15, 2016

GeoJourney: The Journey

For our final AP in Game changers,(A class about gaming and game design) we were asked to do something that sounded pretty simple, but in my case wasn't. We were told to make a final prototype for our game and create a slideshow and a video about it. I thought this was a very stressful project as we had just finished our other AP merely days before. I thought this would be simple, but I found that time was not on my side. I ran into lots of complications, and busy nights, which resulted in me not being able to do much at home. I thought the most challenging part of this project was the time restraints. I think the most rewarding part was to see my game looking beautiful and finished.

Elevator Pitch: In the game GeoJourney you are a world traveler traveling the world with your companions and testing your knowledge of different countries around the world collecting the country card, obtaining as many as you can along the way. You will encounter obstacles and advantages along the way. You will socialize with your fellow travelers through conversation cards.You win by having the most country cards at the end of the game.



My Reflection: Game Changers has been an amazing experience, I am so glad I took this class. Walking into this course, I knew virtually nothing about game design, it was something I've never studied or even though about studying until I got to GCE. I have always been a big fan of games, and I love art. When I was little I used to like to design and make up games, but I had kind of forgot I used to like to do that, I was definitely excited to be away from the Freshman class, and with a new teacher as well. I thought the design process would be a lot easier than it actually is. I brainstormed an idea for a game for a long time. I decided to go with a geography or travel theme, as I like to travel and I really love geography. I really wanted it to be a really strategic and competitive game, as those are my favorite to play. We got to our first round of playtesting which was a long process and a little tedious, but we all had out first prototypes. I would say I like playtesting. It can be nerve racking, but it is really nice to receive feedback on all your hard work. When the feedback is constructive criticism it definitely helps a lot, since you know know what to do better for your game. Feedback telling you you did great is nice to hear, but in my opinion, there is always something that can be done to make it better. In all, this class was great. I definitely loved playtesting, maybe not ChiTAG, but they were both important. Thank you to my wonderful teacher to make this possible, and I hope to do this again in the future.

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